Test 2’s objective is to ensure that the Sim can continue to maintain their Current Lifestyle Trait while Active. Note: Any form of tests that were previously in the tests will be integrated into both Test 1 and 2. (Some may have one trait while others may have 2 traits) (Under blacklist_trait_types with num_blacklist_allowed)Ĭhecks if the Sim have the trait related to that traitStatistic. If one of the 3 tests were to pass, then it will add the statistic.Ĭhecks if the Sim have less than 3 Lifestyle Traits. My fix for this issue is to add tests to the Progression Loots that add statistics to the traitStatistics of the Lifestyles. Sims having more than 3 Lifestyles (Only for Sims that have 3 or less Lifestyles, Sims with 3+ Lifestyles should have their excess lifestyles removed before testing) (This is something beyond XML, probs under Scale Form GFX, which I will NOT do.) Issues Rectified Under This Mod: When Removing a Lifestyle trait, the Sim Info UI does not indicate that the Lifestyle Trait is removed unless the Sim travels to another lot. #THE SIMS 3 CC MAGIC FOR 1.69 MOD#This mod fixes an issue with Lifestyles introduced in Snowy Escape.Īs this mod has been sitting in testing for quite a long while, I’ve finally decided to release it. So I as an individual facing through Mental Issues implore you, to be more socially responsible in helping others to get to the other side safely. Its always the little things that can make the big changes. Not just that, how you speak in terms of your gestures, tone, etc are things that make a bigger difference overall. You obviously do not want to make their lives worse but you need to think in the perspective of others before you speak. The reason why I say that Mental Health is a very serious thing is that the people around can actually further catalyze the already inflaming issue. When you send a message, you should ask the right questions such as Are you feeling better? How are you doing? All these questions may actually help as it shows that you have a genuine interest in trying to help (BUT please do not take it as a joke when comforting others). Sure, it may be “effective” but it really depends of the person themselves, like me, those messages do not help in weakening my suffering.Īnother Example: When you send a message to somebody who already is in distraught, it can add more frustration as the message you sent may not help in all scenarios. Your actions too can further boil the situationįor example: I don’t like it when people tells me to ignore or calm down or to snap out of it.How you speak and phrase could further catalyze the already happening situation.Everyone is different especially in the case of such recovery.Whenever people suffer from this issues that would really drag them down, you as an individual need to know these: Mental Health can be split into many types of disorders or “resultant types” (I call it that way for example stress could be the result of your studies), the most commonly heard are Stress, Depression and Anxiety. #THE SIMS 3 CC MAGIC FOR 1.69 HOW TO#Any advice/insight is appreciated.Since I am in the midst of recovering (not very well) on the recent case, I would like to talk about Mental Health as I find that the people around me do not know on how to react accordingly. I honestly don't know what I'm doing wrong. Still, none of my CC is showing up in game. I've tried getting the content to show up with and without this selected. I have the "Compression Enabled" option selected under "options". I have everything, including the subset of enabled under "Configurations". I've started the game using CC Magic instead of the original launcher. I've used the "Rebuild" and "Clear Cache" button before starting the game. #THE SIMS 3 CC MAGIC FOR 1.69 MODS#My mods show up in game, but I also have a regular mods folder in my Sims 3 Documents with all of my mods in it. I also have a set that automatically showed up after first opening CC Magic with my mods in it. The bakery does gives the CC symbol (the purple asterisk) in the installed section of the launcher. I don't know if store items are rendered unusable by CC Magic and converting or not. I do have the bakery, though I am wondering if I installed it through CC Magic correctly and converted it correctly. I've heard that "Unknown" files are normal while using CC Magic. I also encountered a problem concerning Cupcake. These files show up as "Unknown" files but their file name tells me what they are. Right now I have the set with a subset of under it where I put my 6 converted package files. I only have 6 build/buy items in there right now because I didn't want to try to get this to work with a bunch of CC. I then loaded them into CC Magic and sorted them. I've converted all of my Sims 3 CC into package files using Multi Sims3Pack Extractor. But so far nothing that I put into CC Magic shows up in my game. Hey so I've finally hopped on the CC magic train and downloaded it in the hopes it would make my game run smoother.
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